HOMEBREW_SDKROOT: /Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX13. PKG_CONFIG_PATH: /usr/lib/pkgconfig:/opt/homebrew/Library/Homebrew/os/mac/pkgconfig/13 Git: 2.39.2 => /Applications/Xcode.app/Contents/Developer/usr/bin/gitĬMAKE_PREFIX_PATH: /Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX13.sdk/System/Library/Frameworks/amework/Versions/Current/HeadersĬMAKE_LIBRARY_PATH: /Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX13.sdk/System/Library/Frameworks/amework/Versions/Current/Libraries Homebrew Ruby: 2.6.10 => /System/Library/Frameworks/amework/Versions/2.6/usr/bin/rubyĬPU: octa-core 64-bit arm_blizzard_avalanche XQuartz is an open-source tool that embeds important libraries needed by MacOS in order to run X Window based applications. The xorgxrdp module is very similar, it just uses the Xorg server to feed XRDP data instead.Īnyway, feel free to start chatting with us on the for any technical questions or assistance. What did was capture the Mac OS screen, then built a module that plugs into XRDP's server network architecture in such a way that it can feed the XRDP server RemoteFX-compatible (JPEG compatible) bitmaps that are then transformed into the Microsoft Remote Desktop network messages that anything that speaks RDP can connect to (FreeRDP and any of Microsoft's clients). With my prototype of H264 on XRDP I can watch 1440p YouTube videos with sound at ~10 MS latency. Most of that is built into OpenH264, FFMPEG, X264, libva (Intel), and Nvidia's libraries like cuda. We don't have to write these encoders/decoders, they are complex and take years of work and Ph.D.-level expertise to build. There are other derivatives such as H265, VP8, and VP9 as well, and I believe AV1 is coming out soon which promises to put all of what I listed to shame. This is also what YouTube, Netflix, OBS, and any other modern video streaming tech uses. This turns out to be WAY faster than JPEG, so much so it's why we have Nvidia's NVENC encoder and Intel's QuickSync decoder implemented in hardware, but hardware accelerated JPEG? That's nowhere to be found, the best XRDP has in that regard is assembly-written encoders/decoders, which are still fast, but not as blistering as H264. It sends a "key" (full) frame, and then for a long while after the fact it sends compressed diffs (and then occasionally another key frame to make sure things are in sync). The insight for H264 is it's a diff-ing protocol. The reason H264 is superior to JPEG is that while JPEG compression is super efficient, with every frame you are still sending a full frame. RemoteFX is full-frame JPEG compression (JPEG 2000 I believe), and it was a precursor to Microsoft's H264 acceleration. In this quick article, we'll show how to completely uninstall XQuartz on macOS Mojave ( How To Manually Uninstall MySQL on Mac OS X).Protocol is a funny word with respect to this situation. Once they finish using X11 components, in many cases there is no need to keep XQuartz on Mac. Many users download and install XQuartz project merely for using X11 server and client. Why uninstalling XQuartz on Mac? When using Mac, you may notice an app titled as X11, which you have no idea what it is use for. This includes numerous scientific and academic software projects (Learn How To Uninstall Eclipse on Mac). XQuartz allows cross-platform applications using X11 for the GUI to run on macOS, many of which are not specifically designed for macOS. The name "XQuartz" derives from Quartz, part of the macOS Core Graphics framework, to which XQuartz connects these applications. What Is XQuartz? XQuartz (formerly referred to X11.app) is Apple's version of the X server, a component of the X Window System (X11) for macOS. ![]() Make sure you have downloaded the latest version Summary: In this article, we help you to learn How To Completely Uninstall XQuartz project on Mac by using our best XQuartz Uninstaller software.
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